If you build your list as before and get one Warlord Trait and one Relic (not including extra traits or relics), you’ll be starting the game with 4 CP which is a huge rule change for matched play Warhammer 40k.Ĭompared to the current system is just insane as you’ll have a 3rd of what you could have now. What’s more, there are no freebies in Nephilim – players must now also pay a Command point for their first Warlord Trait and Relic, using two new Core Requisition Stratagems. Players now start each battle with half as many as before – three for Incursions and six for Strike Force battles. Perhaps the biggest shift comes with Command points. If you missed it, GW also put out an image that clearly lays out the change… One of the biggest changes found inside the book is easily the CP changes.
– The full core rules needed for matched play games of Warhammer 40,000, including a glossary and explanation of rare rules, as well as an introduction to the Battle Ready standard of painting for your miniatures
– A blank tournament scoring sheet for you to photocopy and use, with an annotated example of how to fill it out – Guidelines for setting up and playing a matched play or Grand Tournament-level competitive game, including suggested battlefield size, time limit, and how best to determine secondary objectives
– Dynamic new rules for allocating and generating Command points, as well as changes to choosing Relics and Warlord Traits – Warzone Nephilim secondary objectives, featuring three default secondary objectives for this Grand Tournament Mission Pack, bespoke secondary objectives for every Warhammer 40,000 faction, and a host of general secondary objectives for common use – Two mission packs, each comprising nine missions each for Incursion and Strike Force battles, each designed to offer a wide array of challenges to players If you already own some 40K miniatures youre in luck, though, and might be able to get away with just the basic manual.Inside this 136-page softback book, you’ll find: Judging by whats in the box, expect the starter set to be in the neighborhood of 150 retail. With Kill Team, assembling your squad requires you to customize your characters.įighting with them over time will allow you to level them up, and help lend each of them a personality at the table. Its also built to tesselate well with the older Sector Mechanicus line. There will also be faction specific starter sets that come with five miniatures and a few bits of terrain.Īnd, given the scale of the game board, terrain kits are now sold as self-contained battlefields complete with their own play mat. The base manual is being sold separately from the starter set and contains all of the rules you need to play as one of 16 different factions.
Need to know how to use the vehicle on page 27 Thats in a whole other book, buddy. Want the full manual for that fun spin-off Well, then youll have to pick up the entire boxed starter set. Just like Necromunda, which was released late last year, verticality will play a key role in Kill Team and the product line is being designed to support that. Kill Team shrinks that down to a tiny game board thats just 22-by-30 inches.ĭesigned by the same team that made the wildly popular Sector Mechanicus line of industrial terrain, the new Sector Imperialis designs looks good in any number of settings within the world of 40K. With Kill Team, you can get started with as few as five miniatures on each side. In a community post on its website today, Games Workshop detailed whats in the starter set and opened up about what makes this new product line different than all the rest.Įach side can have dozens of models and multiple vehicles on the table at one time.